Degree Project: Animation (3)
Linework 3
I used the whole room scene here to give a better sense of the situation. Instead of animating the whole action of the character jumping down the bed, I skipped it and only animated the part she was scared when the creatures jump down from the chair. As you may see a weird part where the character disappears after she shocked, my idea is to close up on those creatures fleeing away to the balcony so when it comes to colouring, I will make the change. Next, is the creatures jumping down from the balcony, I animated the towel/paper as they fall. Then, the character runs and check on the creatures on the balcony. The animation of the creatures falling down is simple, I drew the shape of it and keyframed it.
Next, I created these, both of the characters crossing the street. I roughly drew the creatures shape and keyframed the motion. For the main character, I animated the door opening and her running out.
The next part is the alley part, where the creatures run into and the character struggles to walk into it or not, then started walking and fall into a hole. The hardest part here was to animate the walk of the character, and the facial expression. I think the walking animation is not very good but I was running out of time.
After that, I quickly created the scene of the character laying on the grass. As I was not sure how it looks without colour, I just painted the whole thing as I was drawing the linework. The use of colour was influenced by Ghibli Studio's. I used a grass style brush to draw the grass.
Next, I animated the character getting up from the ground. This is not a very good animation, but it looks fine as it is small. I kind of rigged the legs and arms using rotate, although there is no rigging tool in Dreams.
This part, I reused the animation of the character laying on bed, and reversed the animation frame by frame. I only had to draw and animate the hair. I did not draw the grass this time, because I have already got the knowledge or technique to draw the grass.

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